Come see and experience key aspects of a STEM-based virtual reality (VR) game, Europa Prime, and related (AR and 360) digital assets. We will showcase elements shaped extensively by a co-design process with neurodivergent learners (What are the affordances and challenges of VR for learners with sensory, attention, and/or social differences?), shifted by changes in the priorities of our museum partners (Does/Where does VR fit?), and focused by opportune timing (Given that we’re a learning game set on Europa, an icy moon of Jupiter, how can we tap into the launch of NASA’s Europa Clipper, scheduled for Oct 10?)